Sunday, January 6, 2019

tired of timing (BSSD)

yall already know who it is with the cringy title here; today we analyze the topic of timing in animation!!! so cool, right!! the social construct we made up to make ourselves feel extra organized can most definitely be applied to animation! Hey, here's a joke. Scientists got so tired of looking at the moon revolving around the earth, so after 24 hours, they called it a day. Getting back on track, this will be a brief analysis of Dave Burgess' blog on Timing in relation to animation.
     Burgess, being a Disney and Pixar veteran, actually finds that timing is the most fun of his animation routine. He's been through the wringer, being an animator back in the 2d period up to now, working on computers. He then explains that timing can be broken down into 2 basic sets of knowledge; how fast something moves and how long it stays still on the screen. He also warns to make every frame count, or else you're running the risk of failure. After learning of what the goal of the scene is, he uses references, recordings of people, scenes from other shows, and live-action sets to get a feel for the overall setting and endgame. Once Burgess is complete sorting out the content in his mind, he takes to his computer; animating keyframes as so to determine the entire main action to ensure the movement is clear and readable. This is another principle known as Pose-to-Pose animation.
     Burgess offers his breakdown wisdom, saying that the key to perfecting this technique is to utilize ones we've already learned. Some examples employed are Slow in, Slow out, Anticipation and Squash and Stretch. These used in harmony can truly spring life into your work. What comes next is a semi-rigorous course of double-checking and determining readability and continuity among scenes.

     This article offers a wonderful insight into the animation process, given that it comes from a pro animator at both Disney and Pixar. I think this is a great perspective choice, as it shows us that no matter how hard you think it is, you'll overcome and you may just find yourself enjoying that work.  The crispy-clear examples provided alongside a well-typed blog make it appear fun to read, which just may have been Burgess' goal with this.
     My thoughts on timing are that no matter who you ask, it's crucial to any form of media. Readability goes along hand in hand with this; if something happens too fast, you wouldn't understand the main action, while if something is slower than you'd like, it feels dragged out, almost as if to pad for time, which is never a great thing. What did you think of this article?

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